New School Revolution

How to Teach a Game

I play a lot of games. I also teach a lot of games to people, in the pursuit of playing more games with more people. As a result I've come to some fairly obvious conclusions that I nevertheless want to write about here. The following is a set of principles and rules for teaching (almost) any game. There are perhaps more rules here than some games have!

Principles for Teaching Rules

Rules For Teaching Rules

  1. Start with the theme. Say who the players are and what the game setting is. Whether they are building a stain-glass window for the king of Portugal or working together to overthrow the monarchy, players are more engaged when things are less abstract (apologies to Tak, my beloved!).
  2. As early as possible, try to explain the game's win conditions. This helps orient new players as to the "point" of play. Answer questions about strategies, but don't focus too much on "how to win". 1
  3. Follow up with how the players might lose. This helps players know what NOT to do as early as possible.
  4. Explain why playing this game is FUN. This helps getting players to want to learn how to play.
  5. In cooperative games, focus on how players will work together.
  6. In competitive games, focus on how players will try to get ahead of one another.
  7. Summarize.

Credits

  1. Not always applicable (see: RPGs).