New School Revolution

Answers, In No Particular Order

Before I left Bluesky, I sent out a poll about what kinds of posts I should focus on this year. Warren from Prismatic Wastelands responded to that thread by asking me a number of silly questions that I will answer here now, weeks later.

What makes a fairy tale any good? How can I sprinkle fairy tale elements into an otherwise unfairyful adventure?

Fortunately the other Warren from icastlight responded, so I don't have to.

I'll only add my personal twists:

Here's an example of what I mean:

Once there was a Jew called Berl, and he had terrible luck. No matter what, everything he tried ended in disaster. He tried to be a farmer, but a freak storm tore his crops away. He tried to carry water between the towns, but his ox-cart broke down. And so on, and so on. Finally he declared, "It must be this town! I should travel, find my luck in another place." And so he did. He gathered what little money was left and bought a ticket to America. It was a long and dangerous journey.

Finally when he arrived, the ship left him on American shores. But it was Friday, and nearly sundown! He knew that he must find a place for Shabbas, and soon. But everywhere he looked, there were signs: No Jews. He shrugged, thinking "That isn't about me, it's about all of us. My luck might still change." And on he walked. Finally it was nearly dark when he spied a familiar symbol in the window of a tenement. Excitedly he knocked on the door, and a woman answered. "Ah, hello! We've been expecting you. Come with me, please." The woman turned and began walking up a nearby stairwell.

"Expecting me, this is very strange," Berl thought. "Who knows? Perhaps my luck is really changing!" He followed anyways. After walking up three flights of stairs, the woman pointed at a door with a mezuzah, then turned and left. Berl shrugged, then knocked. Immediately the door opened. A man was standing there. He was bearded, with long dark locks. He looked as if he was about to start Friday worship.

"Hello, Berl! Nice to see you!" said the bearded man.

"You know me?"

"Why yes, don't you recognize me? I've been your constant companion all these many years."

"I'm sorry, I don't understand," said poor Berl, utterly confused.

"Why, I'm your Bad Luck! You didn't think you could go all the way to America without me, did you?"

Common misconceptions about monsters

  1. "Monsters are only there to be killed."
    No, monsters are much more than that. They have their own wants and needs, because that makes them more interesting to deal with. Monsters have a cause, a raison d'etre. Monsters are only monsters because something has gone horribly wrong. Once again, someone else said it better (specifically, Dan from throne of salt.

  2. "It's OK, ignore the reaction roll."
    Don't do this. The reaction roll is what makes the OSR playstyle special, because it makes monsters into something mercurial. Even the GM doesn't always know what is going to happen on a first encounter.

  3. "People are people, monsters are monsters."
    No, anything — or anyone — can be a monster. What makes something a monster are their actions. Kings can be monsters. Farmers can be monsters. Your character can be a monster, too.

Hexcrawls: why do they suck?

Contrary to popular belief, hexcrawls do not suck! But they aren't the end-all, be-all either. Stuff I like about hexes:

Most of the issues I do have are with published hexcrawls, though these aren't unique to hexcrawls at all:

My major issue with most hex maps is that there is no standard, so every module has to reinvent the wheel, every time. They are all busy answering these questions:

And so on. Even when the module's designated system has built-in wilderness exploration rules, modules still have to clarify this stuff.

Note: I really like how Mythic Bastionland handles "Hexaleagues" and wilderness exploration/adventure sites in general. Stop making us look bad, Chris.

Review of Barkeep (must be scathing!)

The only thing worse than the Ennies is that they keep enabling products like these with "awards."

What is a storygame technique OSR GMs should adopt

Ask your players more often. Especially in the early days of a campaign, it really helps to get player input because it optimizes the imagination matrix (your brains) while also getting buy-in from the players as quickly as possible. Just don't cross the line.

At least one “slush post”

You're reading it.

Cosmology and other pointless navel gazing of your home setting for Cairn

There are a bunch of religions in the Vald setting. None of them are true, at least not yet. I'm more interested in writing complex but ultimately useless conlangs for the Roots (I've got a full numbering system, now!) than I am in gods and the like. Religions are just factions who can't reason very well.

Over complicated initiative system that you’ve never playtested

I don't have one of these. I did read someone describe Cairn's initiative system as "repugnant" once, and thought that was kind of funny. I wouldn't even use that word to describe the worst human beings, I think. And yet there are nerdlings out there who feel so strongly about their magical wizard dragon games that the very notion of side initiative fills them with unease! What a world.

1d100 of fantastical weather events that make travel difficult and are sure to cancel school

I wrote a whole bunch of these for the Warden's Guide but settled on only 1d20 in the end. Maybe I'll dig them up some day and publish them.

Random powers you get from eating mushrooms in dungeons

d10 Result
1 Bloom & Gloom For 1d4 hours your skin glows in the dark. Also, you're blind.
2 Heaven's Sorrow Small amounts give you lift. You can only find out the hard way.
3 Seafield Bisquits Blue & green, and better tasting than anything you've ever eaten. Once you have a bite, there's no going back.
4 Sounder Flowers Not edible, but makes an excellent trumpet.
5 Dustweathers Inflammable, it makes for an excellent hat or glove. Falls apart on contact with moisture.
6 [Redacted] Part of a fully-sentient hive mind that spreads with every spore. It wants to be found.
7 False Glory Runs around on little stub legs and screams when you pick it up. Is not a Mandragora, that's very offensive.
8 Weeping Apple Tangy and delicious, but mildly hallucinogenic. The visions it inspire always seem to come true, though.
9 Regret, Regret, Regret Extremely rare. Brings the dead back to life! Its recipients want nothing to do with their benefactors.
10 Pound o' nothing Indistinguishable from untreated silver coins, save for their shelf-life. Edible and highly addictive.

What happens to a monster’s soul when they die?

The same thing that happens to everything else.

What monster do you refuse, on principle, to use

There are plenty I don't like. People think I have a big issue with "White Apes" but honestly I don't really have a problem with them, it's all about context. If I had to choose ONE I didn't like, it'd probably be a DRAGON. Haha, really. I find them highly boring.

Reconsidered review of Barkeep (slightly less scathing)

It's got good art.

Complete list of all funny voices you’re capable of

Combat system that employs various hand-games instead of dice

You joke but I know of at least one that is karate-based. I think about non-dice based resolution systems a lot, because my son and I like to hike through the woods while playing games. We've come up with many systems, including hands-behind-the-back, asking a tree, my own Gauntlet, and of course Mirror Shield.

Here's another:

Example:

Round 1 begins.

Round 2 begins.

Round 3 begins.

Cairn 3e hoax post on 4/1

No

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